Some more car AI using Unity 3D using 1 waypoint for each corner.
this is the same as the previous video but using textured roads rather than those stupid cylinders.
A bit of trouble with the random start waypoints causing crashes - possible solution: spawn cars next to first destination
Some wide cornering, maybe due to time taken to find new destination - possible solution: pre-plan next dest when a bit further away, but still switch at the same point.
I can also speed this up by letting all waypoints know their neighbours once at the beginning of the script, rather than searching for them each time a car comes to them.
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