As i wanted to do, I've isolated the head and hands, tracked them quite well and put the ellipses from previous tests over the top.
The ellipses are now resizing with depth quite nicely as well.
I guess next is placing 3D tracks of the hands and then working out a good solution to save the tracks to file.
Friday, 30 September 2011
Kinect Skeleton overlayed onto the video stream
I've now tweaked some stuff to get the skeleton working with the depth reading to ensure that it maps properly on top of the person in the video, rather than the issues shown in the last video.
Hopefully next steps are removing the full skeleton, adding some hand glow and then adding the tracks to build the models.... Nice...
Hopefully next steps are removing the full skeleton, adding some hand glow and then adding the tracks to build the models.... Nice...
Thursday, 29 September 2011
Arduino Children's Energy Monitor
This is an energy monitor I put together for my friend: http://elletweedy.wordpress.com/
It's designed to show energy usage in an easy and interesting way for kids.
It uses an Arduino board which measures the power used by an appliance. When the kid keeps the energy within certain boundaries they gain rewards which build up over time.
It's pretty much like sustainable energy Tamagotchi.
Saturday, 24 September 2011
Resizing circles with depth of hands and head with kinect
I've got the kinect all working now, and am tracking my hands and head with some circles. And I've overlaid them on top of the raw video.
Something i noticed with the tutorials:
http://channel9.msdn.com/Series/KinectSDKQuickstarts/Skeletal-Tracking-Fundamentals
Is the fact that the tracking doesn't take into account how far you are from the sensor. So i've added some code that changes the size of the circles depending on the distance.
Next i need to change the code so the circles move less when you are further away. You'll see that, at present, when you get further away, they still try to fill the screen.
Something i noticed with the tutorials:
http://channel9.msdn.com/Series/KinectSDKQuickstarts/Skeletal-Tracking-Fundamentals
Is the fact that the tracking doesn't take into account how far you are from the sensor. So i've added some code that changes the size of the circles depending on the distance.
Next i need to change the code so the circles move less when you are further away. You'll see that, at present, when you get further away, they still try to fill the screen.
Friday, 23 September 2011
Thursday, 15 September 2011
Gesture, Thought & Memory
http://www.columbia.edu/~rmk7/PDF/GestMem.pdf
http://mcneilllab.uchicago.edu/pdfs/gesture.thought.fundamentals.pdf
http://mcneilllab.uchicago.edu/pdfs/gesture.thought.fundamentals.pdf
Data Miming
http://www.christianholz.net/data_miming.html
http://research.microsoft.com/en-us/um/people/awilson/publications/HolzCHI2011/HolzCHI2011.pdf
http://research.microsoft.com/en-us/um/people/awilson/publications/HolzCHI2011/HolzCHI2011.pdf
3D matching papers
http://www.cs.princeton.edu/~funk/sbim08.pdf
https://jhalderm.com/pub/papers/search-tog03.pdf
http://www.cs.jhu.edu/~misha/MyPapers/WEB3D.pdf
https://jhalderm.com/pub/papers/search-tog03.pdf
http://www.cs.jhu.edu/~misha/MyPapers/WEB3D.pdf
Princeton Shape Retrieval and Analysis Group
For describing and searching 3d shapes:
http://gfx.cs.princeton.edu/proj/shape/
http://gfx.cs.princeton.edu/proj/shape/
Subscribe to:
Posts (Atom)